Like so many people, I was extremely taken aback by the recent pandemic. Not just surprised by the spread of the virus itself, but also how poorly the world had prepared. However, my husband Graham was less surprised, almost languid - and seemed to have a special plan for how to deal with being stuck indoors. “I want to make a film called Silicon Docks,” he announced. “And I want you to animate it for me!”
Read MoreI was always described as a child with her head in the clouds. Mine was a military family that moved from place to place every few years, traveling across the country. I was too young to stay connected to old friends each time we moved, so being continuously friendless wasn't unusual. One of my earliest memories was learning to adapt and make space for myself. I learned quickly that the most consistent friend I would ever have was myself.
Read MoreQuantum LOGOS (vision serpent) is an immersive reactive film that uses Mesoamerican culture as inspiration for design ideas that explore the basics of quantum mechanics. This project uses abstract animated imagery to metaphorically represent the quantum world. I use this approach because of the parallels that are evident between Mesoamerican art and philosophy and the quantum mechanics vision of the nature of reality.
Read MoreDuring the production of my animated film Anna, I began to contemplate questions about the intersection between empathy, animation and fantasy, and how they feed into the value of storytelling through film. The further into production I went, the more interesting and complex this became as I saw how fantasy and storytelling could play a powerful role in developing empathetic sensitivities in both filmmakers and viewers.
Read MoreBloomers is an animated film that had an unlikely gestation. It started as a commission from a contemporary music orchestra in Vienna (Klangforum Wien) as a response to Christian Felber’s economic manifesto The Economy for the Common Good, a sustainable alternative to greed-based capitalism published in 2010. The manifesto is to change the ultimate goal of business solely from making money, to a meaningful, fulfilling and dignified life for all the participants.
Read MoreIn this article I will explore the conceptual position a director occupies in the world they create or represent as a method for clarifying a film’s status as either fiction or documentary. As an animated documentary practitioner I am particularly interested in finding a balance between the seemingly limitless fantastic potential of animation and the duty of a documentary filmmaker to create authentic and ethical representations of people and the world.
Read MoreMy name is Danny Nichols and I have been drawing and painting all of my life, primarily as a comic book artist. Growing up in South London, I am fascinated with grime as well as beauty. My previous comics include an Inspector Morse parody Tales of an Alcoholic (Fig. 1) as well as a book about the British unemployment system called Creeps & Underdogs, for which the great Alan Moore (V For Vendetta, Watchmen) wrote a foreword. I have also produced a self-published picture book called Insomnia (Fig. 2) as well as doing bits and pieces for magazines and comics like Viz..
Read MoreAt irregular intervals throughout the production of my debut feature Doozy – a part-animated exploration of the 1960s voice casting of American actor Paul Lynde – I would meet animator Elroy Simmons (see Fig. 1) in an East End London pub, where he would hand over a wad of beautifully drawn frames, wrapped in newspaper, and we’d have a celebratory drink or two.
Read MoreNiggun is a science-fiction hand drawn animated film that mixes the theme of spiritual quest with a space odyssey. It takes place in a post apocalyptic future where earth is gone and Jerusalem has become a legend. The original idea for the film began with a small illustration I made of David Bowie’s Space Oddity, depicting major Tom floating in a tin can. The theme of being lost in space representing some kind of existential crisis made me look for a story behind that astronaut (Fig. 1). In my point of view, Jews were never meant for space travel.
Read MoreMy name is Mani Haider and I am an indie games developer. In this post, I would like to discuss the creative and technical process behind my latest game, Delirium, explaining how I became inspired to produce this sci-fi/horror game as my latest project. I was first inspired to work in games design in 2016, when I was working as a runner within the film industry and was exposed to the work of amazing concept artists working in the visual effects studio.
Read MoreFor the most part the evening air, schools and events will be peppered with the sounds of those going about their Halloween business. You might engage with one of the many cinematic offerings, or a spooky audio drama where the images evoke terror but more importantly the sound of classic horror. In the year where we celebrate 200 years of Mary Shelley’s Frankenstein (1818), written when she was 19 years old, you may even revisit or be introduced to classic horror via the sounds of the monster’s re-animation. The classics we refer to are usually remembered as a visual feast evoking terror but the sound of the film adaptations of Frankenstein also deserve their place in the homage to horror classics.
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