Star Wars: Visions is an anime anthology series created by Lucasfilm and originally released on September 22, 2021. As an anthology series, the episodes of Star Wars: Visions are all independent from each other, both in plot and production, however even with the narrative and stylistic variety in the series, one episode stands out from the rest visually: the first episode, “The Duel” directed by Takanobu Mizuno and produced by the animation studio Kamikaze Douga.
Read MoreThe overall argument of Matthew Oliver’s Magic Words, Magic Worlds (2022) is that the style of epic fantasy shapes readers’ experiences in what he broadly calls “political ways” (26). Politics here includes the identity positions that authors, readers and characters can take, and empathy is discussed as one of the prime mechanisms facilitating such political involvement.
Read MoreThe 1973 animated adaptation of Stefan Wul’s 1957 novel, Oms En Serie, recounts the enslavement and subjugation of the ‘Oms,’ (a term that is phonetically indistinguishable from the French word for men, hommes), by giant blue humanoid aliens, the ‘Draags.’
Read Moreor those among you who have miraculously managed to avoid the pop cultural behemoth that is Rick and Morty (Dan Harman and Justin Roiland, 2013–), it is an ongoing American animated sitcom that follows the often-calamitous adventures through space of mad scientist Rick and his anxious grandson Morty.
Read MoreCommenting on the fan/ critic division of Star Wars Episode IV: A New Hope (George Lucas, 1977), Todd Berliner (2017) observes that: The original Star Wars (1977) has become one of the most widely and intensely loved movies of all time. Film scholars, however, lambasted Star Wars for its simplicity. Peter Lev calls it one of the “simple, optimistic genre films in the late 1970s.” David Cook says it privileges “a juvenile mythos.” Jonathan Rosenbaum calls the movie mostly “fireworks and pinball machines,” a deliberately silly film that offers only “narcissistic pleasures.”
Read MoreAnnihilation (Alex Garland, 2018), a science fiction film set in the present day, stands out as a compelling example of fantasy/animation through its representation of chimerical monstrous creatures. The film contains uncanny imaginings of alligator-shark hybrids, skull-faced bears that growl with human voices and flower patches spectrally arranged in the shape of the human body.
Read MoreNiggun is a science-fiction hand drawn animated film that mixes the theme of spiritual quest with a space odyssey. It takes place in a post apocalyptic future where earth is gone and Jerusalem has become a legend. The original idea for the film began with a small illustration I made of David Bowie’s Space Oddity, depicting major Tom floating in a tin can. The theme of being lost in space representing some kind of existential crisis made me look for a story behind that astronaut (Fig. 1). In my point of view, Jews were never meant for space travel.
Read MoreThe Emerald City Comic Con attracts guests of upwards of 100,000 fans and 100s of celebrity guests from the worlds of fantasy, science-fiction, animation and gaming (Fig. 1). Now in its fifteenth year and still going strong, the three-day event held at the Washington State Convention Center, Seattle – of which we had the pleasure of attending just one day, Friday 15th March – is professional in every sense of the word, and worthy of every connotation it denotes. What the convention perhaps lacks in personality and quirk it makes up for in the sheer sophistication of its organisation.
Read MoreSince its launch back in 1994, the annual Sci-Fi Ball has become a highlight on the UK’s convention circuit, establishing itself as one of the south coast’s most high-profile and bustling events (see right). Now in its 25th year and still going strong, this annual non-for-profit celebration (all funds are donated to Teenage Cancer Trust) of science-fiction across film, television, gaming and beyond attracts a roster of industry dignitary from the genre’s past, present and final frontier.
Read MoreWhen researching my contribution to Christopher Holliday and Alexander Sergeant’s collection Fantasy/Animation, I examined a range of sources that demonstrated the enormous box office success, both in the United States and in the rest of the world, of fantasy and science-fiction movies, and of ‘animation’ (a category here understood to include live action films heavily reliant on computer generated imagery) in recent decades.
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