Events like the Animex Research and Innovation Conference are important in drawing together a diverse range of researchers, practitioners, and educators from around the world to discuss and address some of the most critical aspects of animation and gaming. Such events, through the creation of an environment of collaboration, give opportunities to investigate the expanse of these fields: from traditional 2D and 3D animation, including stop motion, digital techniques, and CGI, to the innovative realms of gaming.
Read MoreWreck-It Ralph (Rich Moore, 2012) follows the antagonist of a fictional arcade game known as Fix-It Felix. After escaping his 8-bit pixelated world and joining fellow outcast Vanellope von Schweetz in the brightly tinted world of Sugar Rush, the eponymous Ralph learns that their quest for redemption could lead to a massive shutdown of the arcade. Through its visual style and videogame narrative, Wreck-It Ralph felt as if it was calling me and my sector of young gamers, and the animation team at Disney managed to successfully bring in elements of popular gaming tropes and familiar characters to build the many worlds connecting through Game Central Station.
Read MoreOn 23rd June 1991, the first Sonic the Hedgehog game was released. For almost 29 years since this first appearance on the Sega Genesis, Sonic has been loved all around the world for being the fastest, coolest hedgehog the world has ever seen, and for being an enduring and iconic figure within the gaming industry.
Read MoreLife is Strange 2 (2018-) is a deeply emotive episodic videogame that revolves around a teenager and his young brother who are thrown into a series of adventures steeped with numerous struggles rooted in modern social and cultural realism. Towards the beginning of the game, the boy’s father dies at the hands of a police officer (who also is killed), and the siblings must go on the run out of fear they may be wrongly accused, arrested and separated.
Read MoreMy name is Mani Haider and I am an indie games developer. In this post, I would like to discuss the creative and technical process behind my latest game, Delirium, explaining how I became inspired to produce this sci-fi/horror game as my latest project. I was first inspired to work in games design in 2016, when I was working as a runner within the film industry and was exposed to the work of amazing concept artists working in the visual effects studio.
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