Posts tagged REPRESENTATION
Fan Service in Chinese and Japanese Animation

Originating in Japanese anime, fan service refers to elements in fiction, often of a sexual nature, added to please the audience and cater to fans’ desires by incorporating nudity or highly suggestive and erotic scenes. Keith Russell (2008) argues that fan service scenes in anime create an aesthetic of the “glimpse,” where panty shots, leg spreads, and brief flashes of breasts transform mundane moments of daily life into possibilities charged with desire. These anticipated gestures are briefly frozen in time, sustaining moments of sensory gratification where the body and imagination coexist, establishing a connection between gaze and desire (Russell 2008, 107).

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How A Town Called Panic (2009) takes your toys to the next level

Keep it simple, stupid. A phrase taught to students in commercial animation so that they will not overwork themselves. Simple is not to be confused with simplistic, however. One Belgian-French film from 2009 sought to prove how much can be achieved with very little. This blog will explore how A Town Called Panic, directed by Stéphane Aubier and Vincent Patar, combines the formal techniques of limited and stop-motion animation with witty dialogue and uniquely ridiculous scenarios in order to maximize the comedic possibilities within the confines of animating plastic figure toys.

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4 Iconic Animation Characters Who Wear Glasses

In animation and film, disability representation is crucial in shaping the portrayal and perception of characters. A previous article took a closer look at Zatoichi the Blind Swordsman, and found that disability can either be a barrier or a defining characteristic that enhances a character’s depth and relatability to audiences. Such representations are often taken for granted, yet they carry significant symbolic and practical weight. This can be particularly evident in how vision disability is depicted through characters who wear glasses. Glasses worn by fictional characters serve as integral elements of character design, reflecting personality traits, intellectual abilities, and personal journeys.

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Maintaining Identity over Time in Animated Bodies during Metamorphosis Transitions

A character’s body in animation is believed to be a fluid form (Wells 1996) due to its ability to take on any intended form. Characters can manipulate their bodies to assume new identities, hiding, or losing their sense of self in the process (Clarke 2022), whether intentionally or not. However, when discussing identity in animation through the technique of metamorphosis, the body tends to be overlooked despite being mostly affected in these acts of transformation, as audiences are more focused on anticipating the outcome of metamorphosis (Torre 2010) rather than the transition between the two bodies and the reasons behind the way the body transitions.

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Wizards: Flaws of Human Nature through Fantastical Animation

Western culture has long had a preconceived notion that animation is primarily for children. Two prominent reasons for this positioning were the arrival of the Hays Code, a motion picture guideline that made censorship stricter starting in 1934 up until 1968 (and which included the censoring of animated stars such as Betty Boop), and the dominant influence that the Walt Disney Studios had upon shaping the identity of the medium as family-friendly (see Lewis 2021). These two forces converged to create cartoons marketed primarily towards younger audiences, leaving future generations of animators and studios to adopt and perpetuate this convention.

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They Were More than Roommates: An Analysis of Ramona’s Growth in Scott Pilgrim Takes Off (2023-)

Scott Pilgrim Takes Off (2023-) is an anime adaptation of the original graphic novel by Bryan Lee O’Malley and directed by Abel Góngora, released in November 2023. One of the many adaptations of the original story, Góngora’s retelling shifts its focus to its female lead, Ramona Flowers while featuring a new narrative of forgiveness and reconciliation with past relationships.

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Speaking to Impurity: The Preservation or Expulsion of Parasites in Iwaaki Hitoshi’s Parasyte

Parasyte is a Japanese sci-fi/fantasy/horror manga created by Hitoshi Iwaaki, serialized from 1989 to 1994, and continuously adapted over the last decade into multiple films, animations, and television series. Its enduring popularity is evidenced by the recent Korean film adaptation, which emerged a decade after the last, Parasyte: The Grey. Most versions of Parasyte maintain the same core narrative, focusing on a high school student named Shinichi and an alien parasite named Migi that burrows into his right arm. They gradually form a trusting alliance to combat other parasytes that have taken over human brains. Through his interactions with Migi, Shinichi begins to ponder the justice of survival among non-human creatures.

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The ‘Unmasking Scene’ in the Student Films of Shofela Coker

Nigerian-born artist and illustrator Shofela Coker’s student films Oni Ise Owo (2007) and Iwa (2009) narrate tales of redemption at the intersection of divine will and the exercise of human agency. Iwa is a remake of the earlier animation completed as a Motion Graphics final project when Coker was an art student at the Memphis College of Art. This post reads a critical scene in both films to explore artistic creative agency at the intersection of traditional African art production and the digital provenance of animation.

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ZOMA Studios' Mmanwu

Since its inception, the animation industry has been a storytelling engine: telling all types of stories from all types of people. However, according to the USC Annenberg Inclusion Initiative, the animation industry still has a representation problem. Multidisciplinary artist, Uzo Ngwu, is trying to combat the lack of African representation in animation with her newly founded studio ZOMA Studios and their debut project Mmanwu.

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Analysis of (OO) (Seoro Oh, 2017)

(OO) is an animated short film directed by Seoro Oh in 2017 that illustrates the unpleasant experiences that someone encounters when they catch a cold. The unnamed protagonist’s journey begins with a sneeze but escalates into a cold. He is shown struggling with breathing through his nostrils and, as a result, finds himself constantly blowing his nose into a tissue. Everyone, at some point in their lives, experiences the feeling of not being able to properly breathe through their nostrils, whether it is because of a cold, being sick in general, or allergies.

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Reclaiming personal memory through Hollywood fantasy in Neil Jordan’s Breakfast on Pluto (2005)

In the first act of Neil Jordan’s Breakfast on Pluto (2005), a tale of a young transgender woman growing up in small town Ireland during the height of the troubles in the 1970s, there is an extended fantasy sequence in which Kitten (Cillian Murphy) imagines her own conception by her parents. It is one of many fantasy sequences that are scattered throughout the film, and one that relies heavily on manifesting a fictional memory which most likely did not happen.

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Silicon Docks (Graham Jones, 2022)

Like so many people, I was extremely taken aback by the recent pandemic. Not just surprised by the spread of the virus itself, but also how poorly the world had prepared. However, my husband Graham was less surprised, almost languid - and seemed to have a special plan for how to deal with being stuck indoors. “I want to make a film called Silicon Docks,” he announced. “And I want you to animate it for me!”

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Review: Nea Ehrlich, Animating Truth: Documentary and Visual Culture in the 21st Century (2021)

In Animating Truth: Documentary and Visual Culture in the 21st Century, Nea Ehrlich discusses a growing body of works broadly called animated documentaries. For the purposes of this open-access monograph, Ehrlich employs Sheila Sofian’s definition of the form as “any animated film that deals with non-fiction material” (36), expands it beyond the cinematic space and considers the use of animation outside of the theatrical setting.

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Review: The Factual Animation Film Festival (FAFF) 2022

The Fall of 2022 marked the 9th year of running of The Factual Animation Film Festival (FAFF). Following the success of 2021, this time the festival maintained its hybrid format offering both in-person and online events. Those who found themselves in Berlin on September 24th, could attend a screening at local Z-inema moderated by Marina Belikova, one the festival’s producers.

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Redefining Gender Representation in Dua Lipa’s “Hallucinate” (2020) Music Video

Dua Lipa’s animated music video “Hallucinate” was released during the initial outbreak of the COVID-19 pandemic in 2020. The song is taken from Lipa’s second album, Future Nostalgia, and was influenced by the studio 54 aesthetic (Daly, 2020). Dua Lipa's animated character in the music video has been compared with the features of Betty Boop, a figure who epitomized the hedonistic nature in America in the 1920s.

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Feels Like Summer: A Forecast of Animation’s Political and Documentary Function in Music Videos

Childish Gambino’s animated music video “Feels Like Summer(Childish Gambino, 2018) places many animated representations of hip-hop artists, actors and well-known celebrities in a fictional Atlanta neighbourhood. We see celebrities engaging in various fun summer activities in this fantasy community, including Migos playing basketball, Will Smith washing his car, and J Cole dowsing the hip-hop duo of Slim Jxmmi and Swae Lee with a water hose for annoying him with water guns.

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