Captain Marvel: Between Comics and Film

What’s in a flerken? Having watched Goose regurgitate the tesseract at the post-credit close of Captain Marvel (Anna Boden & Ryan Fleck, 2019), I immediately wanted to know: what’s in a flerken? Finding my answer meant looking to the comics, in particular the reboots of Captain Marvel in print by both Kelly Sue DeConnick and Margaret Stohl. I have to admit to not learning much more about flerkens, alien creatures which appear to resemble ginger cats, but DeConnick and Stohl’s revisionings did give me a lot more insight into Carol Danvers/Captain Marvel as a contemporary woman who struggles with her history.

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Review: Dollhouse: The Eradication of Female Subjectivity from American Popular Culture (Nicole Brending, 2018)

Although Nicole Brending’s feature animated film originally toured festivals as early as January 2019, Dollhouse’s general release coming in the wake of the #FreeBritney campaign feels somewhat auspicious. The film rides a satirical wave over US celebrity-centric media, focusing on the abuse and exploitation of a child singer, told through the medium of plastic dolls and puppets.

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Growing Up with Pixar

The most recent Pixar film, Onward (Dan Scanlon, 2020), tells the story of two brothers, Ian and Barley, who set out on a magical quest in a bid to spend one final day with their late father. On Ian’s sixteenth birthday he is presented with a gift left to him by his father, whom he has never met, with the instructions that he and his older brother could only open it when they were both at least sixteen. Onward is therefore a story strongly embedded in loss. Ian is a teenager, unsure of himself and anxious about transitioning into adulthood.

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Review: Robert Moses Peaslee & Robert G. Weiner (eds.), The Supervillain Reader (2020)

It seems fair to suggest that, right now, there is just a bit of cultural interest in the figure of the superhero. Thanks to the efforts of DC and the MCU in particular, the superhero film has arisen out of its somewhat middling status amongst Hollywood production schedules throughout the 1970s, 1980s and 1990s to reach a status comparable only to that once enjoyed by the classical western or musical.

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Modernity and Tradition in Japan via Makoto Shinkai’s Your Name (2016)

Makoto Shinkai’s animated film Kimi No Na Wa, translated as Your Name, was a critical and commercial hit when it was released in 2016. The film depicts the strange and wondrous journey of two high school teenagers, city boy Taki in Tokyo and countryside girl Mitsuha in rural lakeside Itomori, who are inexplicably swapping bodies with each other.

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Holbein, Obarski, and the Enduring “Gif” of the Danse Macabre

Reformation-era German engraver, painter and printmaker Hans Holbein and quirky contemporary Polish animator Kajetan Obarski are two artists separated by several centuries that, in their similarities, attest to historical parallels and ramifications of the fantastic. As this post identifies, both artists illustrate the grotesque through a Carnivalesque trope in their work of the Danse Macabre. Both also prophetically remind their viewers of the stark facts of mortality, of people who are “like grass, and all their glory is like the flowers of the field; the grass withers and the flowers fall” (Peter 1:24-25).

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Review: Jeff McLaughlin (ed.), Graphic Novels as Philosophy (2017)

Jeff McLaughlin's Graphic Novels as Philosophy collects 10 essays that consider how well known graphic novels can be conceptualised through (and potentially expand) philosophy (Fig. 1). The collection covers, among others, considerations of social contract theory, carnival and the idea of queering epistemology. In addition, the reader is invited to consider how the format and structure of the graphic novel could enhance our ability to ‘do’ philosophical work.

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An Anti-Racist Animation Syllabus

The resources below were originally compiled in response to an email my colleague Kodi Maier sent to the Society for Animation Studies listserv in order to begin a conversation and resource exchange aimed at defining best practices for creating an anti-racist classroom in our subfield. I would like to once again thank Kodi for taking the initiative to remind us of our collective responsibility as scholars, educators, and human beings.

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Beyond the Digital: Games for Hope, Change and Emancipation

The Covid19 pandemic is not just about a virus; it is a social, economic and cultural phenomenon. The impact that it is making across the globe is severe, and the role of (perhaps even the need for) fantasy during this changing and hyperdigitalized world is more necessary than ever given the important questions being raised about the nature of our cultural consumption.

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Review: Drew Morton, Panel to the Screen: Style, American Film, and Comic Books During the Blockbuster Era (2016)

The comic book adaptation has become one of the most prominent genres in recent cinema. In response, academic studies on comic books, comic book adaptations, superheroes and their ilk, have increased in number with many scholars bringing a variety of critical approaches to this popular type of production. Drew Morton’s Panel to the Screen: Style, American Film, and Comic Books During the Blockbuster Era (Jackson: University Press of Mississippi, 2016) focuses on an aesthetic used throughout cinematic adaptations of comic book properties, that of “remediation,” defined by Jay David Bolter and Richard Grusin as “the representation of one medium in and by another” (6).

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Fantasy and Medieval Iconography in The Last Unicorn

The fantasy genre has deep connections with medieval and pre-medieval iconography. J.R. Tolkien, an Oxford professor of Anglo-Saxon literature and English literature and language, is often credited as being the father of modern fantasy (also called “high fantasy”). His novels, The Hobbit (1954) and The Lord of the Rings (1954- 1955), set the stage for later mid-century fantasy works such as Peter S. Beagle’s The Last Unicorn (1968). Both Tolkien and Beagle included elements found in pre-medieval and medieval iconography, from the dragon Smaug in The Hobbit to the creatures in Mommy Fortuna’s Midnight Carnival from The Last Unicorn, which included a satyr, a manticore, a Midgard serpent and a harpy.

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One Hundred and One Dada-lmations

For nearly 100 years, the name Walt Disney has been synonymous with top class, polished, and popular animation. Teams of animators churn out major films every couple of years, often to great financial success, and usually with a very particular ‘Disney-esque’ style. Timothy White purports that this style is, at least partly, typified by an attempted realism and continuity editing, typically associated with “Hollywood” cinema (1992: 3-16), meanwhile Paul Wells similarly ascribes a “mimetic” quality to Disney’s style, describing it as “orthodox” (2003: 220).

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Fostering Empathy and Compassion through Fantasy/Animation

During the production of my animated film Anna, I began to contemplate questions about the intersection between empathy, animation and fantasy, and how they feed into the value of storytelling through film. The further into production I went, the more interesting and complex this became as I saw how fantasy and storytelling could play a powerful role in developing empathetic sensitivities in both filmmakers and viewers.

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A million fanboys suddenly cried out in horror: Star Wars’ Hidden Virtues and the Fandom Menace

Commenting on the fan/ critic division of Star Wars Episode IV: A New Hope (George Lucas, 1977), Todd Berliner (2017) observes that: The original Star Wars (1977) has become one of the most widely and intensely loved movies of all time. Film scholars, however, lambasted Star Wars for its simplicity. Peter Lev calls it one of the “simple, optimistic genre films in the late 1970s.” David Cook says it privileges “a juvenile mythos.” Jonathan Rosenbaum calls the movie mostly “fireworks and pinball machines,” a deliberately silly film that offers only “narcissistic pleasures.”

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Animating Truth: Documentary and Visual Culture in the 21st Century

In today’s visual culture, animation is at an interesting turning point, poised between fiction and fact, perhaps combining the two. We are increasingly confronted with ubiquitous animated images, videos, and gifs, for example, on smartphones, computers, in airplanes, doctors’ offices, schools, and many more, which are all used uncritically to represent or express real events, feelings, processes, and interactions.

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Contagion Animation as Contagious Animation

There is no accounting for taste at the best of times, but this past month’s constant stream of dire global pandemic news and projections has wreaked havoc on streaming algorithms, as quarantined audiences scramble to keep themselves occupied with a wide variety of new content. While many have opted to dive headfirst into big cat-themed true crime, others are eschewing escapist entertainment in favor of a morbid fascination with newly relevant fictional contagion narratives.

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"The biggest star in the world": re-animating the king in Godzilla: King of the Monsters (2019)

Michael Dougherty’s Godzilla: King of the Monsters (2019) was the thirty-fifth feature to star the giant kaiju (the Japanese word generally used to refer to giant movie monsters). Although it was the latest in a series of films spanning 65 years, it was only the fourth time that “the Big G” had appeared as a fully digitally animated creature, discounting the anime series on Netflix (2017/8).

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