Posts in EDITORIAL
Modernity and Tradition in Japan via Makoto Shinkai’s Your Name (2016)

Makoto Shinkai’s animated film Kimi No Na Wa, translated as Your Name, was a critical and commercial hit when it was released in 2016. The film depicts the strange and wondrous journey of two high school teenagers, city boy Taki in Tokyo and countryside girl Mitsuha in rural lakeside Itomori, who are inexplicably swapping bodies with each other.

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Holbein, Obarski, and the Enduring “Gif” of the Danse Macabre

Reformation-era German engraver, painter and printmaker Hans Holbein and quirky contemporary Polish animator Kajetan Obarski are two artists separated by several centuries that, in their similarities, attest to historical parallels and ramifications of the fantastic. As this post identifies, both artists illustrate the grotesque through a Carnivalesque trope in their work of the Danse Macabre. Both also prophetically remind their viewers of the stark facts of mortality, of people who are “like grass, and all their glory is like the flowers of the field; the grass withers and the flowers fall” (Peter 1:24-25).

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An Anti-Racist Animation Syllabus

The resources below were originally compiled in response to an email my colleague Kodi Maier sent to the Society for Animation Studies listserv in order to begin a conversation and resource exchange aimed at defining best practices for creating an anti-racist classroom in our subfield. I would like to once again thank Kodi for taking the initiative to remind us of our collective responsibility as scholars, educators, and human beings.

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Beyond the Digital: Games for Hope, Change and Emancipation

The Covid19 pandemic is not just about a virus; it is a social, economic and cultural phenomenon. The impact that it is making across the globe is severe, and the role of (perhaps even the need for) fantasy during this changing and hyperdigitalized world is more necessary than ever given the important questions being raised about the nature of our cultural consumption.

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Fantasy and Medieval Iconography in The Last Unicorn

The fantasy genre has deep connections with medieval and pre-medieval iconography. J.R. Tolkien, an Oxford professor of Anglo-Saxon literature and English literature and language, is often credited as being the father of modern fantasy (also called “high fantasy”). His novels, The Hobbit (1954) and The Lord of the Rings (1954- 1955), set the stage for later mid-century fantasy works such as Peter S. Beagle’s The Last Unicorn (1968). Both Tolkien and Beagle included elements found in pre-medieval and medieval iconography, from the dragon Smaug in The Hobbit to the creatures in Mommy Fortuna’s Midnight Carnival from The Last Unicorn, which included a satyr, a manticore, a Midgard serpent and a harpy.

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One Hundred and One Dada-lmations

For nearly 100 years, the name Walt Disney has been synonymous with top class, polished, and popular animation. Teams of animators churn out major films every couple of years, often to great financial success, and usually with a very particular ‘Disney-esque’ style. Timothy White purports that this style is, at least partly, typified by an attempted realism and continuity editing, typically associated with “Hollywood” cinema (1992: 3-16), meanwhile Paul Wells similarly ascribes a “mimetic” quality to Disney’s style, describing it as “orthodox” (2003: 220).

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A million fanboys suddenly cried out in horror: Star Wars’ Hidden Virtues and the Fandom Menace

Commenting on the fan/ critic division of Star Wars Episode IV: A New Hope (George Lucas, 1977), Todd Berliner (2017) observes that: The original Star Wars (1977) has become one of the most widely and intensely loved movies of all time. Film scholars, however, lambasted Star Wars for its simplicity. Peter Lev calls it one of the “simple, optimistic genre films in the late 1970s.” David Cook says it privileges “a juvenile mythos.” Jonathan Rosenbaum calls the movie mostly “fireworks and pinball machines,” a deliberately silly film that offers only “narcissistic pleasures.”

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Animating Truth: Documentary and Visual Culture in the 21st Century

In today’s visual culture, animation is at an interesting turning point, poised between fiction and fact, perhaps combining the two. We are increasingly confronted with ubiquitous animated images, videos, and gifs, for example, on smartphones, computers, in airplanes, doctors’ offices, schools, and many more, which are all used uncritically to represent or express real events, feelings, processes, and interactions.

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Contagion Animation as Contagious Animation

There is no accounting for taste at the best of times, but this past month’s constant stream of dire global pandemic news and projections has wreaked havoc on streaming algorithms, as quarantined audiences scramble to keep themselves occupied with a wide variety of new content. While many have opted to dive headfirst into big cat-themed true crime, others are eschewing escapist entertainment in favor of a morbid fascination with newly relevant fictional contagion narratives.

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"The biggest star in the world": re-animating the king in Godzilla: King of the Monsters (2019)

Michael Dougherty’s Godzilla: King of the Monsters (2019) was the thirty-fifth feature to star the giant kaiju (the Japanese word generally used to refer to giant movie monsters). Although it was the latest in a series of films spanning 65 years, it was only the fourth time that “the Big G” had appeared as a fully digitally animated creature, discounting the anime series on Netflix (2017/8).

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"Is this the real life? Is this just fantasy/animation?" Music, Mimicry and Multitudes in Bohemian Rhapsody (2018) and Rocketman (2019)

Two recent big screen biopics released within a few months of each other between October 2018 and May 2019 offered notably contrasting portrayals of popular musical icons. But if the lukewarm critical reception surrounding recent Freddie Mercury/Queen biopic Bohemian Rhapsody (Bryan Singer, 2018) put the genre under scrutiny for its questionable re-appropriation of real-life, then Rocketman (Dexter Fletcher, 2019) seemed remarkably immune to such criticisms.

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The Multiverse of Animation

A scientific experiment goes awry and rips a hole in the fabric of reality. It is a gateway to a parallel universe, similar to our own in some ways, yet vastly different in others. The concept of alternate universes coexisting within a broader multiverse has been a staple of science fiction and fantasy since Michael Moorcock first adopted the trope in his 1963 novella The Sundered Worlds. A fictional multiverse opens up an extraordinary range of new possibilities for creative storytelling, unconstrained by a single world’s established history or even its laws of reality. It is that malleability that makes multiverses the perfect narrative framework for a crossover story.

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Maleficent: Mistress of Evil (Joachim Rønning, 2019) and the Construction of Fantasy Spaces

The Walt Disney Company does not have the best record when it comes to diverse ethnic and racial representation. Despite spending the latter half of the last decade trying to rectify this problem across its Disney, Pixar, and Marvel Studio offerings, attempts to broaden on-screen representation still leaves both audiences and critics wanting.

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Annihilation (2018) and Anthropocene Effects

What does animation when utilised in cinema have to do with the Anthropocene? This term emerged in the scientific community at the turn of the millennium as a way of categorically establishing the impact of humans (or Anthropos) on Earth by naming the current geological era after them. I seek here in this blog post to think about the relationship between special effects and a geological era characterised by human activity on Earth – global warming, the sixth mass extinction, mass migration.

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Annihilation (2018): Animating the (non)human of the Anthropocene

Annihilation (Alex Garland, 2018), a science fiction film set in the present day, stands out as a compelling example of fantasy/animation through its representation of chimerical monstrous creatures. The film contains uncanny imaginings of alligator-shark hybrids, skull-faced bears that growl with human voices and flower patches spectrally arranged in the shape of the human body.

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Notes from a Festive Queer: The Misfits of Rankin/Bass's Rudolph The Red-Nosed Reindeer (1964)

It’s Christmas in the Western world, which, in the United States at least, means it’s time for holiday movie marathons! As per tradition, thousands of Americans gather around the television to watch animated classics like How the Grinch Stole Christmas (Chuck Jones & Ben Washam, 1966), A Charlie Brown Christmas (Bill Melendez, 1965), Frosty the Snowman (Jules Bass & Arthur Rankin, Jr., 1969), A Nightmare Before Christmas (Henry Selick, 1993), and, of course, Rudolph The Red-Nosed Reindeer (Larry Roemer, 1964).

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