Eighty-four years after its first animated feature film, Snow White and the Seven Dwarfs (David Hand, 1937) and fifty-eight movies later, Disney finally has its first Southeast Asian princess with Raya and the Last Dragon (Paul Briggs, Don Hall & Carlos López Estrada, 2021). The titular character, Raya, joins the ranks of their other princess-of-colour from the Disney canon including Tiana from The Princess and the Frog (Ron Clements & John Musker, 2009), Jasmine from Aladdin (Ron Clements & John Musker, 1992), and the titular characters from Pocahontas (Mike Gabriel & Eric Goldberg, 1995), Mulan (Tony Bancroft & Barry Cook, 1998) and Moana (Ron Clements, Don Hall & John Musker, 2016).
Read MoreWhat a delight to participate in the Society of Animation Studies annual conference: “Animate Energies,” hosted this past June out of the University of Tulane by Eric Herhuth. It was sad to not see my SAS friends in person, but on the other hand its remote (and free!) nature likely facilitated participation by those unable to afford the expense or time to travel to an international event.
Read MoreMarvel Studios’ most recent foray into television content, Loki (Michael Waldron, 2021) marks the start of a new phase in the development of the Marvel Cinematic Universe – one guided by multiplicity. Multiplicity is an inherent feature of franchised media products, an inevitable consequence of the sharing of intellectual property sources across multiple sites of production. In its attempt to unleash multiplicity upon the MCU, Loki engages in a metacommentary on the structures of industrialised creativity.
Read MoreThe representation of femininity within animation can sometimes indulge in and reflect problematic modes of gender representation. There is, of course, a long history of demonising forms of femininity, with stereotypical and socially constructed feminine traits including empathy, kindness, warmth and nurturance (see Kite 2001, 563). Not only are these traits often enforced onto women (Wing Sue 2010, 172), but are also conventionally considered signs of weakness (Windsor 2015, 893-897).
Read MorePixar’s Loop (Erica Milsom, 2020) is an animated short film from Pixar Animation Studios, and part of the “SparkShorts” program that was designed to discover new storytellers and artists by producing short films on a smaller time frame and budget, giving directors freedom to explore new stories, techniques and workflows.
Read MoreSince its release in 2015, Pixar’s The Good Dinosaur (directed by Peter Sohn) has accrued a less-than-spectacular reputation. At the time of writing this blog, aggregated scores on sites like Rotten Tomatoes and Metacritic place the film towards the bottom of Pixar’s oeuvre.
Read Moreor those among you who have miraculously managed to avoid the pop cultural behemoth that is Rick and Morty (Dan Harman and Justin Roiland, 2013–), it is an ongoing American animated sitcom that follows the often-calamitous adventures through space of mad scientist Rick and his anxious grandson Morty.
Read MoreAmidst a sea of reboots and remakes, perhaps none have made quite as big an impact on pop culture audiences as Dreamworks’ She-Ra and the Princesses of Power (2018-2020).
Read MoreMetaphors and symbols are closely connected in animated films. In his seminal book Understanding Animation, Paul Wells (1998) describes how metaphors extend from symbols, noting that “whilst the symbol invests an object with a specific, if historically flexible meaning, the metaphor offers the possibility of a number of discourses within its over-arching framework” (1998, 84).
Read MoreBlood of Zeus (2020-present) is the brain child of Charley and Vlas Parlapanides, two Greek-American screenwriters best known for their work on the 2011 film Immortals, a live-action fantasy adventure loosely inspired by Greek mythology. This time, the brothers have teamed up with Netflix and Powerhouse Animation Studio to create an animated epic drama series, also set in mythical Greece, which follows the evolution of young Heron, a good-hearted outcast who, upon learning that he is the son of Zeus, steps into his father’s footsteps and becomes a powerful warrior.
Read MoreLast summer, SpongeBob came out—in a way. On June 13, 2020, Nickelodeon, the longtime home of SpongeBob SquarePants (Stephen Hillenburg, 1999-), wrote that it was “Celebrating #Pride with the LGBTQ+ community and their allies,” setting a rainbow-tied SpongeBob alongside trans actor Michael D. Cohen (of Henry Danger [Nathan Kress, 2014-2020] fame) and the bisexual animated character Korra (first seen on Avatar: The Last Airbender [Michael Dante DiMartino and Bryan Konietzko 2012-2014]) in a much-favourited tweet.
Read MoreIn recent years, a number of scholars have pointed out the applicability of the concept of queerness to different forms of animation (Wood 2008; Halberstam 2011; Maier 2018; Ruberg 2019; Ruberg 2020). As Kodi Maier (2018) has suggested on this very blog, fantasy/animation and queerness are all connected by the ways in which they bend, break and question our concepts of the real and the normal, respectively.
Read MoreFeaturing Pixar’s first LGBTQ+ lead, Out (Steven Clay Hunter, 2020) is a delightful, whimsical tale of love and queer identity. The short plays out as a comical exploration of the challenges faced by Greg, its lead character, when he finds himself about to be prematurely outed to his parents. Premiering on Disney+ in 2020, Out provides a rare instance of LGBTQ+ representation in the world of Disney (by way of Pixar).
Read MoreFrozen’s (Chris Buck & Jennifer Lee, 2013) protagonist, Elsa, is easily the most obviously queer-coded heroine in Disney’s princess films. Both academic analyses and media outlets, as well as a robust part of her fandom, have argued as much (see, for instance, Charania and Albertson 2018; Mason 2019; Rose 2020).
Read MoreGive Us a Smile (1983) is an animated short film (with some live action elements) made by Leeds Animation Workshop, a West Yorkshire based cooperative of women filmmakers and animators founded in 1978 which continues to operate today, producing and distributing animated films on a number of different social education issues.
Read MoreIn many ways, 2020 is a year marked by many different intertwined sources of grief: all the different kinds of loss associated with a global pandemic and its effect on daily lives; the political and economic situations that have forced a reckoning with an acknowledgement of a loss of idealism – that maybe we aren’t, and never have been, the enlightened society we (the Western European and North America, the Anglophone West in particular) have considered ourselves to be.
Read MoreThe films of postwar Hollywood often featured wanderers, characters who were “trying to leave behind the tensions of a modern world for the clarity of another place; a place outside history” (Polan 1986, 264). While this character type and narrative structure primarily materialised as a foray from urban spaces out to the country or a transatlantic trip to a different continent, occasionally the stresses of the world merited a journey completely outside reality, depositing characters into fantasy realms.
Read MoreWhen Tim Burton’s Nightmare Before Christmas (Henry Selick, 1993) first hit cinemas in 1993, its status as a Disney film was not immediately clear. The film was released via Disney’s Touchstone label and the Company was initially concerned about the “dark tone and potential negative reception of the film’ (Burger 2017, 110).
Read MoreThe idea of the film star is bound up in the idea of ‘pure entertainment’ in two ways: a sense of an ideal world in which dilemmas and conflicts are harmoniously resolved, and in terms of the ways in which film stars offer audiences an idealised and intensified set of behaviours. With that in mind, one of the ways the 1995 fantasy film Jumanji (Joe Johnston, 1995) holds our interest is how it is the ‘authored’ work of a film star: in this case, Robin Williams.
Read MoreAllowing for the unanticipated to occur and offering “a particular field for rethinking the relation of the virtual as not opposed to the real, but as wholly real in itself” (Thain 2016, 5), the medium of animation is able to go beyond reality, and (in so doing) allows new artistic expressions at the intersection of body and movement, the renegotiation of the human being and its relationship to machines, and experimentation with the cultural meaning of science and technology.
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