Posts in EDITORIAL
A Fantasy/Animation Star? - Robin Williams

In the introduction to Fantasy/Animation: Connections Between Media, Mediums and Genres, Christopher Holliday and Alex Sergeant argue that “the fantasy and animation relationship should be conceptualized not as an “and” or an “or”, but as a dialect of “fantasy/animation”” (2018: 13). The slash that appears in the book’s (and this blog’s) title is not a ‘fixed divide’, but a “fluid channel through which fantasy and animation are permitted to intersect, collide and intermingle” (ibid.)

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Animation Archives

As academics we find it easy to converse about the complete, those films that have made their way onto the screen and given audiences pleasure and academics room for discourse and assessment. The ‘completed’ animation finds itself venerated the world over and as a medium, or art form, it appears capable of fitting almost any brief, defying the shackles of live-action and capable of producing, from a visual point at least, works of both realism and fantasy that are only limited by the imagination and skills of the creator.

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Fantasies of Hand-Made Television

My first encounter with animated fantasy was, ironically, static in two dimensions. While I wasn’t born when Smallfilms’ The Pogles was originally broadcast by the BBC in 1965, I grew up watching repeats of Pogles’ Wood (Oliver Postgate,1965-1967) in the Watch with Mother slot in the early 1970s. Some kind person bought me the hard-cover annual from the original series (that was never repeated by the BBC because it was considered too frightening), and I can clearly remember the delighted horror with which I would timorously turn the page to see the villainous Witch of the story – the reason for the one-time-only broadcast.

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Crystalline Vision: Jim Henson, The Dark Crystal and Authorship

In around 1957, Jim Henson travelled through Europe, as Michael Davis describes in his book Street Gang: The Complete History of Sesame Street and “took in puppet performances throughout Europe…impressed at how appreciated the art form was outside the United States” (2008: 83). It was this commitment to the form of puppetry and its capacity for emotional expression and innovation of technology and technique that finds such full realization in The Dark Crystal (Jim Henson, 1982) as a vividly authored high fantasy film.

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How Life is Strange 2 (2018-) Introduced Fantasy to Reality

Life is Strange 2 (2018-) is a deeply emotive episodic videogame that revolves around a teenager and his young brother who are thrown into a series of adventures steeped with numerous struggles rooted in modern social and cultural realism. Towards the beginning of the game, the boy’s father dies at the hands of a police officer (who also is killed), and the siblings must go on the run out of fear they may be wrongly accused, arrested and separated.

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Taking a Funny Thing (Like Television Animation) Seriously

I want to tell you about my favourite personal interest and ruling passion as a scholar, the thing I find it hard to live without; television animation. But you should know something about me first. I was diagnosed very young with Asperger’s Syndrome, which is considered to be on the high end of the Autism spectrum. People with Asperger’s can function well by themselves and amongst friends and family, and work well when given tasks that they can do, but find it very difficult communicating to others if they don’t know how to, or if they have never met or interacted with someone before.

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How Nature Influences Fantasy, Through Norse Mythology

Nature inspires all forms of creativity, playing an important role in a range of fantasy stories and feature films. The context of the natural environment is not only often vital to the atmosphere of each story’s setting but, equally, the direction and drama of the unfolding plot. In this blog post, I wish to discuss how natural symbols in Norse legend influence in particular some of the animated fantasy media we see today; including the film adaptations of The Lord of the Rings (Peter Jackson, 2001-2003), the Marvel Cinematic Universe superhero franchise, and the recent series Vikings (Michael Hirst, 2013-).

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Super-Psych: Into the Discourse Verse

Released in 2018, Spider-Man: Into the Spider-Verse (Bob Persichetti, Peter Ramsey & Rodney Rothman, 2018) explored the visual storytelling possibilities of animation. A computer-animated superhero feature film that retells the story of Miles Morales, a boy bitten by a radio-active spider giving him similar powers to those of Spider-Man, Spider-Man: Into the Spider-Verse bucks many of the traditional techniques of animation, and the production team used novel techniques to depict motion, depth of field, and emotion. Particularly notable is the combination of comic book elements within an animated feature. How do these novel techniques, alongside the combination of comic book mythology and animated storytelling, impact viewers’ comprehension of and experience of the story?

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Thoughts about Halo: Race and Violence and the Muslim Superhero

Set in the DC universe, North American animation television series Young Justice (2010-) follows a large ensemble of superheroes who undertake various covert missions. While iconic figures such as Superman, Batman, and Wonder Woman do make fleeting appearances, the programme deliberately spotlights lesser-known characters and sidekicks (Fig. 1). The first season followed the first Robin, Aqualad, Kid Flash, Superboy, Miss Martian, and Artemis. The second introduced a plethora of new team members but mostly focused on the second Blue Beetle and Impulse, the Flash’s time-traveling grandson.

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‘Come Along with Me’: Adventure Time’s Invitation for Imaginative Complexity

In September 2018, after ten seasons following a human boy named Finn, his adoptive brother, a shape-shifting, talking dog named Jake (Fig.1), and their zany hijinks, quests, and adventures in the post-nuclear apocalyptic land of Ooo, cult-pop cartoon series Adventure Time (Pendleton Ward, 2010-2018) finally drew to a close. With themes of temporality, cyclicality, the apocalypse, and growing up, the narrative of Adventure Time seems to be in direct conversation with its time-constricted episodic television format, as well as the time-and-physics-bending medium of animation.

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Fantasy, Animation, Violence

A little while ago I did some work on fantasy cinema and, while I’m keen to avoid the slightly unedifying spectacle of trawling through that material again, I would like to spend a little time thinking about a couple of its omissions: animation and violence. One reason for visiting these topics now is that I wonder whether violence in fantasy and/or animation may run the risk of not being taken seriously at all, possibly on grounds of realism. If the violence is so obviously signposted as fictional through its animated or fantastical nature, aren’t we missing the point if we start talking about its meaning and significance?

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The Marvel Cinematic Universe and the Superhero’s Ambivalent Relationship with Technology

The term ambivalence was coined by the psychiatrist Eugen Bleuler to describe two opposite ideas that coexist in uneasy union. While superheroes are often understood as narratives of assurance, comfort and security, it is ambivalence, or even anxiety, that provides the more useful concept when it comes to interrogating the dynamics at work in the cinematic superhero phenomena. This is particularly the case in its relationship with technology, both aesthetically and philosophically.

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Fantasy Animation & Costume: The Unexploited Potential of Costume Design and Costume Designer in Computer-Animated Films

From a costume design point of view, a combination of the words ‘fantasy’ and ‘animation’ directly creates an impression of visually innovative costumes. After all, in animation anything imaginative can be designed, breaking the laws of gravity (with costume) or establishing textiles which are not bound to or are replicated from the real life. What a fruitful starting point for costume design!

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The Relationship Between Fashion Film and Animation/Fantasy

My own initiation into fashion film was a hesitant one, uncertain as to whether fashion films could ever be situated on the same spectrum as traditional film. The role that fashion film plays within cinema is still relatively undiscovered. Films dissected by Stella Bruzzi (1999) have often explored both fashion and film as two separate entities, which combine in challenging identity and metaphorical gestures, as well as aesthetics; whilst an auteur of the early fashion film, Guy Bourdin, created voyeuristic moving images which have only in recent years, begun to emerge to a wider audience.

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Soho: An imagined space of fantasy?

Wardour Street, Soho was once referred to as “Film Row.” In 1951, Sight and Sound published a list of British and Hollywood companies and studios in active production. The list featured over twenty-seven British film production companies, British subsidiaries of major Hollywood studios and documentary/short film production with headquarters located on Wardour Street and the surrounding Soho district.

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Notes from an Angry Queer: Compulsive Heteronormativity in How to Train Your Dragon: The Hidden World (2019)

All too often, when a new game or film or television show that includes the barest representation of the LGBTQ+ community is announced, an inevitable, angry chorus of cisgender, heterosexual people shout out in unison: I’m fine with gay people, but why do you have to shove it down my throat like this? Thankfully, the media producers in question usually forge ahead, much to the delight (or chagrin – no one piece of media is perfect) of the LGBTQ+ community. But then, if even the smallest crumb of queer representation is enough to make cishet people choke, then is the same true for a queer person forced to navigate society’s constant stream of compulsive heteronormativity?

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Creating People Cat People

My name is Eric Polley, and I am the creator of People Cat People (2018-). People Cat People is an animated web series that focuses on the day-to-day lives of the characters of a small group of feline humanoids that inhabit a fictional planet called the People Cat People Planet. There is no main character or single overarching plot line. Instead the series focuses on several shorts that aim to introduce and resolve conflict within one standalone episode.

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LAIKA and the Two Worlds: Deconstructing the Illusion of Stop-motion Animation

André Bazin’s “Ontology of the Photographic Image”  states that “the photograph as such and the object in itself share a common being, after the fashion of the fingerprint” (2005: 15). For Bazin, the fingerprint is symbolic of an imprint of the material object; the finger. Yet I cannot help but think of this symbol of filmmaking when I watch stop-motion animation – a process by which an animated world is created; often out of clay but also other materials, and brought to life by a series of photographs documenting miniscule movements to imitate life.

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Fantastic German Fox: The National Identity of Reineke Fuchs (1937)

In the chapter “Fantastic French Fox: The National Identity of Le Roman de Renard as an Animated Film” for the edited collection Fantasy/Animation: Connections Between Media, Mediums and Genres (2018), I alluded to the three different versions of Le Roman de Renard – France’s first feature-length animated film – that existed over the course of its production history. These were the unfinished silent cut from 1930, the German edit in 1937, and finally the official French release of 1941. Out of these, the 1941 cut has become the one true version of the film.

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Fantasy and the Re-Animation of Othered Cultures

The intersection of fantasy and animation is increasingly also an intersection of nationalities and cultures. The world’s best known animation studios often look beyond their own cultures for inspiration, exploring and representing people, mythologies and folklore from across the globe. Japan’s Studio Ghibli, for example, frequently adapt Western sources, creating fantasy-inflected variations on European countries (Howl’s Moving Castle [Hayao Miyazaki, 2004]) or indeterminate settings bearing both Japanese and European influence (Kiki’s Delivery Service [Hayao Miyazaki, 1989]; Arrietty [Hiromasa Yonebayashi, 2010]; When Marnie Was There [James Simone & Hiromasa Yonebayashi, 2014]).

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