2021 kicks off with a supersonic bang as Chris and Alex return to the Marvel Cinematic Universe (MCU) to explore the world of Kree Empires, alien shapeshifters, flerkens, and digital de-aging in American superhero feature Captain Marvel (Anna Boden & Ryan Fleck, 2019), based on the celebrated Marvel Comics character. Joining them for a discussion of Hollywood special effects production and the labour of fantastical imagery are the film’s VFX Producer Christine Neumann and VFX Supervisor Dominik Zimmerle of German visual effects studio Trixter based in Munich, whose work also includes a number of Hollywood blockbusters and other MCU entries Spider-Man: Homecoming (Jon Watts, 2017), Thor: Ragnarok (Taika Waititi, 2017), Guardians of the Galaxy Vol. 2 (James Gunn, 2017), Black Panther (Ryan Coogler, 2018) and the upcoming Black Widow (Cate Shortland, 2021).
Read MoreHalloween is well and truly upon us for Episode 32, with Chris and Alex getting to grips with spooky stop-motion feature Corpse Bride (Tim Burton, 2005). Joining them is animator Emily Mantell, Storyboard Staff Assistant on the film and currently Head of Animation at University of Wolverhampton. Expect proceedings to take a turn for the ghoulish - if not become a little ‘topsy turvy’ - as they discuss the art and labour of storyboarding within animated feature-film production; vocal performances and animating to the voicetrack; the role of ambivalent feminine unruliness embodied in the eponymous corpse bride; themes of outsiderdom and the grotesque; and the broader creative messiness of stop-motion.
Read MoreEpisode 28 sees Chris and Alex joined in their world of pure imagination by Stuart Messinger, VFX Coordinator on Charlie and the Chocolate Factory (Tim Burton, 2005), to discuss the part-musical, full-fantasy and live-action/CGI adaptation of Roald Dahl’s popular story. Topics include Stuart’s work on the film in digital visual effects at the Moving Picture Company; the collaborative nature of multi-studio effects production on feature-length blockbusters; the practical and artistic challenges of animating live-action plates; the combination of 2D (matte) and 3D (sub-surface scattering) technologies; and the integration of realist aesthetics together with the surrealistic imagery and fantastic stylisations conjured by Dahl’s original 1964 story.
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