Posts tagged REMAKE
Episode 123 - Dumbo (Tim Burton, 2019) (with Chris McKenna)

The emergence of Disney’s so-called ‘live-action’ remakes provides the focus of Episode 123, with the recent adaptation of Dumbo (Tim Burton, 2019) offering Chris and Alex plenty to get their teeth into thanks to the film’s particular brand of digital realism as well as director Tim Burton’s reflections on the very nature of spectacle itself. Special guest for this discussion is Chris McKenna, current Head of Creative Operations at the VFX studio Moving Picture Company, and Lead Technical Animator on Dumbo who has also worked on a host of Hollywood blockbusters and franchise films, including Terminator: Genisys (Alan Taylor, 2015), Spectre (Sam Mendes, 2015), Transformers: The Last Knight (Michael Bay, 2017), Ad Astra (James Gray, 2019), Cats (Tom Hooper, 2019), and Disenchanted (Adam Shankman, 2022).

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Episode 46 - Aladdin (Guy Ritchie, 2019) (with Myles Robey)

For Episode 46, Chris and Alex take a magic carpet ride through the pleasures and problems of the recent musical fantasy Aladdin (Guy Ritchie, 2019). Joining them for a discussion of exactly how (and indeed if) it adapts Disney’s highly successful 1992 cel-animated musical is the film’s VFX Editor Myles Robey, whose work also includes the Harry Potter franchise and feature films Skyfall, Muppets Most Wanted, Fantastic Beasts and Where to Find Them, and the recent 1917.

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Episode 28 - Charlie and the Chocolate Factory (Tim Burton, 2005) (with Stuart Messinger)

Episode 28 sees Chris and Alex joined in their world of pure imagination by Stuart Messinger, VFX Coordinator on Charlie and the Chocolate Factory (Tim Burton, 2005), to discuss the part-musical, full-fantasy and live-action/CGI adaptation of Roald Dahl’s popular story. Topics include Stuart’s work on the film in digital visual effects at the Moving Picture Company; the collaborative nature of multi-studio effects production on feature-length blockbusters; the practical and artistic challenges of animating live-action plates; the combination of 2D (matte) and 3D (sub-surface scattering) technologies; and the integration of realist aesthetics together with the surrealistic imagery and fantastic stylisations conjured by Dahl’s original 1964 story.

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